Friday, September 3, 2010

New paper about Worlds

Here's the link:

And here's what's new compared to Chapter 4 of my dissertation:

  • a better semantics for the commit operation — it now includes a serializability check that makes programming with worlds much safer/saner,
  • a new section that describes a more efficient, Squeak-based implementation, and
  • a neat case study that shows that our new implementation is fast enough to do interesting things with worlds.

    Unknown said...

    What does "worlds" mean in this context? I don't think I've heard you talk about this before (or anyone else).

    Alessandro Warth said...

    Hi Justin, this is an update on some of the work that was part of my Ph.D. dissertation. Anyway, I think the paper does a pretty good job of answering your question :) Cheers, Alex